![]() Let me know how you get on in the forums, Discord and through the bug/feedback submission system in the game.Īt some point soon I will be adding more furniture to facilities built on the small asteroids.Īfter a few rounds of bug fixing I will then be working on the Spy update which is going to add a load of new tech to the spy faction which will change the way you play them as well as add new tech to the other factions too such as artillery type weapons.īig thank you to everyone who has been helping to test it and all the feedback so far, we're definitely on the home stretch now. A whole host of bug fixes to improve and speed up the game.QOL updates such as easier to select resource asteroids and ground troops.Objective system added for Executrons so CEO's can tell them where to go including AI CEO's.Anti tank guns now do more damage over distance. 148 members in the ExecutiveAssault community.Easy select buttons added for shipyards, tele-port and Executrons for CEOs. ![]() The RTS/FPS phenomenon has moved into space Build your base on an asteroid, command fleets of starships for epic battles, pilot fighters, mine and trade resources, assemble. It is the second game in the Executive Assault series. It was released on Steam for Microsoft Windows on October 18, 2018. Galaxy map now accessible anywhere with the TAB/M buttons including a new overview screen. Executive Assault 2 is an action strategy game developed and published by Hesketh Studios Ltd.Motion blur added (can be switched off).were going FPSI love hearing back from your guys about. New Plasma Bombs added for starfighters. Hello there Project Incursus hereToday were checking out an interesting mixup on the RTS genre.New armour added for Industrial troops and turrets.New small asteroids added to explore and capture.Here are also some of the latest screen shots from the game, with video to come at a later date. New animations for hands and gun movement. With the development of Executive Assault 2 progressing nicely, I have finally got the website up and going with new screen shots, dev blog and forums for everyone to join and discuss the game:.These are quests that can be given while inside the Monolith of Fate.Today I'm releasing the new first-person upgrade, this patch is full of updates and bug fixes, below is a list of some of the new main features. ![]() Completing the main quests will allow players to unlock endgame content.Ĭompletion of these quests is optional and generally does not have unlocks outside of their rewards. The main quests are the story and main campaign of the game. Additionally all tracked quests are displayed in a list beneath the minimap along with their current objective(s). When a player is close enough to the objective the arrow will instead be represented by a pulsating circle. the monolith is a lot like the death star so why not let players use transports to raid the monolith and blow it up before it can even fire. i think the monolith should have an interior, a reactor, weapons room, etc. Quests that are being tracked will have a small arrow pointing to their location on the minimap or map overlay. in my opinion the monlith as it is now is fun but unless you have an entire fleet waiting for it you're dead. The left side of the quest log window shows all quests that have been accepted and their completion status.Įach quest log indicates it's status, a short description of the state of the quest, list of objectives, list of rewards and a button that toggles tracking for the quest on the minimap. ![]() The Quest Log can be opened by pressing "J" by default. ![]()
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